![]() ![]() Start Tridef 3D Ignition and rFactor2 (Launcher).Start Rf2RiftOccupy.exe (if not already running).Rf2RiftOccupy.exe is needed to prevent Tridef to use the headtracker. Since Tridef uses the Oculus Rift headtracker the plugin wouldn’t have access anymore. I assume you have Tridef beta with Oculus Rift support installed (see Tridef beta installation and settings below). RFactor2 Oculus Rift Headtracking Plugin usage Head Rotation=”1.00000″ // Additional head physics multiplier affecting rotation onlyĮxaggerate Yaw=”0.00000″ // Visually exaggerates the heading angle of the vehicle by rotating the head (which may improve “feel”)Ĭockpit Vibration Mult1=”0.00000″ // Primary aerodynamic vibration multiplier affects eyepoint position (base magnitude is in VEH or cockpit file)Ĭockpit Vibration Freq1=”0.00000″ // Primary rate of vibration affects eyepoint position (higher framerates allow higher rates)Ĭockpit Vibration Mult2=”0.00000″ // Secondary aerodynamic vibration multiplier affects eyepoint orientation (base magnitude is in VEH or cockpit file)Ĭockpit Vibration Freq2=”0.00000″ // Secondary rate of vibration affects eyepoint orientationĬar Vibration Mult1=”0.00000″ // Primary engine vibration multiplier affects position of cameras attached directly to the carĬar Vibration Mult2=”0.00000″ // Secondary engine vibration multiplier affects orientation of cameras attached directly to the car Lookahead Angle=”0.00000″ // Angle to lookahead (yaw) w/ steering in radians (= degrees / 57) Glance Angle=”1.00000″ // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57) Look Roll Angle=”1.00000″ // Angle to lean head (roll) w/ controller in radians (= degrees / 57) Look Up/Down Angle=”1.00000″ // Angle to look up/down (pitch) w/ controller in radians (= degrees / 57) Glance Rate=”200.00000″ // Rate to follow controller for glancing Remove the file C:\Program Files (x86)\rFactor2\Plugins\TrackIR_rF2_Plugin.dll to avoid a conflict (keep a backup)Ĭhange following settings in C:\Program Files (x86)\rFactor2\UserData\player\player.PLR:.Copy Rf2RiftOccupy.exe to your Desktop (so it’s easily accessible).Copy Rf2Rift_1_0.dll to C:\Program Files (x86)\rFactor2\Plugins.Download Rf2Rift_1_0.zip (see Attachments) and extract.RFactor2 Oculus Rift Headtracking Plugin installation The plugin’s setup
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