Every asteroid during this mining session will drop spacefly eggs. A mining session ends 5 minutes after the last asteroid was hit. A mining session starts when an asteroid is hit. Simply put, all asteroids, including empty asteroids, will drop inventory loot that was previously dropped by other asteroids during a player mining session. On their destruction, asteroids that DIDN'T drop the recorded inventory loot WILL drop those missing inventory loot. The amount of inventory loot from asteroids that natively drop the recorded inventory loot is doubled. During a player mining session, inventory loot that drops from asteroids are recorded. How More efficient inventory loot mining works Simply put, after completely mining one asteroid, the targeting AI will set as a target the nearest mineable asteroid with the same loot as the last mineable asteroid targeted. Feature 2: After the destruction of a targeted mineable asteroid, the nearest mineable asteroid with the same loot is auto-targeted. Simply put, the targeting AI will add HUD targets to newly dropped loot of the same type during a player mining session. The mission will change its targets when the player manually targets another loot of a different type. New loot of the same type will be added to the mission as new targets. When the original, attached mission completes, the Guidance Mission also completes. It will attach itself to a relevant and active harvest mission. The Guidance Mission is listed in the Guidance Missions tab. Feature 1: During a player mining session, a manually targeted loot (either an inventory loot or a cargo loot) is used as a target in a newly Guidance Mission. Waypoint field for deployments (): Creates waypoints that you and your wingmen can follow to deployment equipment and weapons. Find All surface elements of the same type. Surface element targeting (): Auto-targets the next surface element after destruction of the last. Follow this trail of targets to scan the station. When using the spacesuit scanner, the closest module with an incomplete scan is targeted. Station scanner (): When using the spaceship scanner, modules that need the spacesuit scanner are targeted. Signal leak hunter - increasing range (): Scans for and targets signal leaks and/or repair panels within an ever-increasing range. Ship scanner (): The Ship Scanner is a targeting AI that continually targets unscanned ships after the completion of a ship scan until all ships in your vicinity are scanned. After the destruction of a targeted mineable asteroid, the nearest mineable asteroid with the same loot is auto-targeted. Loot mining (): During a player mining session, manually targeting loot activates the targeting AI to target all others of the same loot. Otherwise, you won't be able to switch between them manually. Use my mod, UI extensions (), to enable the Set Active and Set Inactive buttons in Guidance Missions. All these mods' missions are listed in the Guidance Missions tab. Without this mod, you won't be able to switch between the missions listed in the Guidance tab because those buttons are disabled in the base game. Enables the Set Active and Set Inactive buttons in the Guidance Missions tab. Specifically for this mod, UI Extensions allows for actual missions to be listed in the Guidance Missions tab. Kuertee's UI Extensions mod () - Modded Lua files with callbacks to allow more than one mod to change the same UI element. SirNukes Mod Support APIs mod () - for Lua Loader and Simple Menu Options More efficient inventory loot mining: After an inventory loot is mined, every asteroid will drop the same inventory loot. Loot targeting AI: After breaking up an asteroid, the nearest asteroid of the same mineral is targeted. Loot targeting AI: Target asteroids or containers with loot will highlight other containers with the same loot. Bug-fix: The mining session was ending early, prevening the More Efficient Inventory Loot feature to work. (Two mods: Loot targeting AI mod AND More efficient inventory loot mining mod)
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